â€å“but Whatever Came
Super Mario Bros.
Cheats, codes, hints, tips, tricks, Easter eggs and game help
Proceed Game Play
When the â€Å"Game Over†screen appears, hold the button. Proceed this push button held when the title screen appears and press to continue at the last world where yous left off. This crook can also exist accomplished by holding at the title screen and pressing twice or by belongings and and pressing at the â€Å"Game Over†screen.
Fireworks
For fireworks to announced at the stop of the level, jump through the flagpole when the last digit on the timer is a 1, or 6.
Take burn down power while small
At the end of any boss level except for the terminal level, make sure you are Super Mario and jump onto the axe object at the finish of the span at the same instance as besides hitting the Koopa boss. Yous will wink equally if yous accept been hit, but remain as Super Mario. In the next level, collecting a flower volition make y'all smaller, however, you will still be able to throw fireballs. This cheat tin also be achieved if you bound onto an already-released flower at the same moment as being hit by an enemy. You will have shrunk in size at the same time every bit receiving fire ability, thus allowing you lot to throw fireballs while small.
Alternate Music
For alternate music in the boss levels, collect an invincibility star towards the cease of the level earlier the dominate level so that you are however invincible while passing through the flagpole at the finish. In the dominate level that follows, y'all will yet be invincible at the first, but after the invincibilty runs out, the music will return to normal level music rather than boss level music.
100 Lives
At the stop of World ane-3, you'll attain a pyramid with a koopa walking downward at you. Carefully bound on the left side of its shell, pinning it. Exercise this once again and once more and each time you hitting it, you will receive an actress life. But exercise not get over 100 lives.
Warp Zones
| World | Location |
|---|---|
| Earth 1-two | Towards the terminate of the underground section, jump onto the moving platform and spring right up to the height of the screen then y'all are standing on the brick ceiling. Keep running along the brick ceiling, past the pipe where you lot would normally leave. You volition eventually come to a room with 3 pipes, allowing you to warp to Globe 2, iii or 4. |
| World one-two | Near the exit pipage at the cease of the underground section in Globe 1-2, intermission the 2nd to last and third to last blocks from the border higher up the go out pipe, but not the 1 closest to the pipe (Yous will need to be Super Mario or Fire Mario to practise this). Stand on pinnacle of the exit piping archway as far left every bit you can without falling off. Agree DOWN to crouch and keep this push button held while you press A to jump and press Right equally Mario is about to attain the peak of his jump, making him brush his back against the first from last block remaining at the elevation, but non breaking it. Mario should and so begin walking through the wall, accessing a warp area with three pipes. Usually, going downwardly any of these pipes will accept you to Earth -1, however, if done very chop-chop, you can warp to World 5 via the middle pipe. If this has worked, the words "Welcome to Warp Zone" and the number 5 will appear in a higher place this pipe upon entering. |
| Earth four-2 | At the first fix of 2 platforms, you will come across 3 blocks floating in the air to the right of these platforms. Stand direct under the space to the left of the showtime of these blocks and jump, revealing a cake under that infinite. Stand straight under the second block and jump, revealing another block. Stand up directly nether the third block and jump over again, revealing still some other block. At present, jump onto the 3rd cake that y'all just revealed, then jump to the 2d block that you lot just revealed. Move as shut to the left equally you tin without falling off this block, so jump again. You will and so hit the second block that already existed and a beanstalk volition come up out. Climb the beanstalk to find a warp zone, allowing you to warp to World half-dozen, vii or 8. |
| Earth four-2 | In the underground department, find your way up to the very top of the screen, similar in World ane-2, then that you are standing on the ceiling bricks. Run along to the finish of the level, by the pipe where y'all would normally exit and you should come to a warp zone, allowing you to warp to World 5. |
| Earth 5-i | When you get to the outset pipe, walk back about 10 steps, and so jump, revealing an invisible cake. Bound onto this block, and so hit the block on your right. A beanstalk should then appear. Climb the beanstalk to discover a world total of coins with a warp zone at the end allowing you to warp to World 6, 7 or 8. |
World -1
Near the get out pipe at the terminate of the underground section in Earth 1-2, suspension the second to concluding and tertiary to terminal blocks from the edge in a higher place the get out pipe, simply not the one closest to the pipage (You volition demand to exist Super Mario or Fire Mario to do this). Stand on tiptop of the exit pipe entrance as far left as you can without falling off. Hold to crouch and proceed this push button held while you press to jump and press as Mario is nearly to reach the summit of his jump, making him brush his back confronting the first from last cake remaining at the top, only not breaking information technology. Mario should and so begin walking through the wall, accessing a warp area with 3 pipes, taking you to World -one.
Bound over the flagpole
In World 3-3, jump onto the moveable platforms near the flagpole and wait until the closest ane is at its highest point before jumping towards the flagpole. If you have enough height, you will jump over the flagpole and be able to continue running by the castle into a never-ending world.
Pro Action Replay Codes
This crook requires the Pro Action Replay cheat device.
| Issue | Code |
|---|---|
| Invincibility and always able to burn | 0007 56FF |
| Infinite Lives | 0007 5A02 |
| Freeze Timer | 0007 FA04 |
| Ever have 99 Coins | 0007 EE99 |
| Start on World 1-2 | 0007 6002 |
| Unlike World | 0000 E8AC |
Game Genie Codes
Some of these codes may only work on the Super Mario Bros/Duck Hunt multi-cart.
This cheat requires the Game Genie cheat device.
| Result | Code |
|---|---|
| Infinite Lives | SXIOPO |
| Brainstorm the game with 9 lives | AATOZE |
| Begin the game with 6 lives | IATOZA |
| Brainstorm the game with 1 life | AATOZA |
| Actor 1 starts with 8 lives and Player two with 3 | VATOLE |
| Have no damage from about enemies | PAASNO or PAZSSO |
| Have no impairment from touching enemies | UAYIUA |
| Invincibility | SSASSA or UATIUE |
| Invincibility for first 10 seconds plus extra time on timer | GUAOPO |
| Able to move through walls and floors | AEAAAE |
| Able to motion through enemies | UATIUA |
| Enemies tin can move through walls and pipes | PIATYP |
| Start with 900 on the timer | VGYOKK |
| Start with 460 on the timer | LEAOPO |
| Start with 150 on timer and xxx seconds of invincibility | YNAOPO |
| First with 600 on timer and 10 seconds of invincibility | LXAOPP |
| Start with 995 on timer and 20 seconds of invincibility | GVAOPP |
| Timer counts upwards | VVAANY |
| Higher jumping from continuing start simply | APZLGK |
| Higher jumping from running only | TPZLTG |
| Higher jumping from turbo running only | GPZUAG |
| Extra high jumping from standing first only | APZLGG |
| Extra high jumping from running only | APZLTG |
| Actress high jumping from turbo running only | GAZUAG |
| Extremely high jumping | AETLTK |
| Extremely high jumping from a continuing beginning | AETLIK |
| Jump higher and longer | AEAENT |
| Variable jump heights | YETLYG or PETLYG |
| Bound over flagpole | VTPOZI |
| Walk past flagpole | AITOSA |
| Float from standing commencement | YAZULG |
| Float from a running starting time | YAZUIG |
| Float from turbo running only | YAZUYG |
| Always Bladder | GETLYG |
| Always Float for long time | PAZULG |
| Tedious Walking | OVAAAE |
| Keep burn power on pick-up | PAZSKO |
| Always Super | OZTLLX + AATLGZ + SZLIVO |
| E'er Pond | PAKOPPAA or PIGOAP |
| Always swimming in above ground worlds | SYLOGK |
| Always swimming in some worlds | NTLOGK |
| Always pond and start halfway through | AAGOPO |
| E'er Sliding | VTTNYA |
| Always Crouching | VGANYA |
| Get bigger when walking | VTLNYA |
| Get bigger when jumping | VGANZA |
| Get smaller when jumping | VGANPA |
| Always alter size | VTLNGA |
| Fast leg move | VTYNYA |
| Run and leap at the same time | VGANAA |
| Starting time the level swimming | NLTOGK |
| Unusable pipes are upside down | ANTOSA |
| Able to easily access World -1 at finish of World one-2 | LEAOGK |
| Invisibility | ZSNENT |
| Backgrounds and objects invisible | OKGASA or AXAENT |
| Enemies Invisible but are destroyed when you impact them | KEATPE |
| Gain lives from jumping on enemies | KEATZE |
| Removes most holes | SVPOUU |
| Removes or relocates most enemies | TSLIIT or SYLOKG |
| Removes all enemies | TSPIIT |
| Freeze near enemies | AALLEY |
| Different Enemies | VGLOKK |
| Unlike Enemies in World 1-1 | KTLOKK |
| Different enemies in Some Wevels | YSYENT |
| Enemies follow you | GNATUE |
| No castles | STPONE |
| No obstacles later kickoff pipe | NTPOLS |
| Begin the game on Earth ane-ii | NGPOKG |
| Brainstorm the game on World ii | YSAOPE + YEAOZA + PEAPYA |
| Brainstorm the game on Globe two-1 | PLZOKG or PLZOKK or ILAPKK |
| Brainstorm the game on World 3 | YSAOPE + YEAOZA + ZEAPYA or NGZOKK + PIGAOP |
| Begin the game on World 3-1 | PLAPKG |
| Brainstorm the game on World four | YSAOPE + YEAOZA + LEAPYA |
| Begin the game on Globe 5 | YSAOPE + YEAOZA + GEAPYA or VTPOKG |
| Begin the game on World 6 | YSAOPE + YEAOZA + IEAPYA or NTPOKK |
| Begin the game on World 7 | YSAOPE + YEAOZA + TEAPYA |
| Begin the game on Earth 8 | YSAOPE + YEAOZA + YEAPYA |
| Turn World ane-i into Globe 4-three with h2o | EIPOKK |
| Deject Earth | OXOOKK or OVPAIE + NNPOKG |
| Information feedback mode | PGAOAA |
| Plough everything into a run off | PGAOGG (Works best if used with the "Information feedback fashion" code) |
| Different World | PAAPIK |
| Different World | NVAOGK |
| Different World | LAOKK |
| Unlike World | PLAOKG |
| Different World | ASAENT |
| Different Earth | OLAOKK |
| Different World | NVPOKG |
| Different World | NNPOKG |
| Different World | ONZOGG |
| Dissimilar World | PLLOVG |
| Different World | VTPOZG |
| Dissimilar World | NGPOKK |
| Unlike World | ASAENT + LSTETA |
| Dissimilar Globe | VTZOZK |
| Different World | TTLEXP |
| Unlike Globe | VGAOKK + PIGAOP |
| Different Earth | VGPOKG |
| Dissimilar World | VTPOKK |
| Different World | ASAOGG + PIGAOP |
| Different Globe | VGAOGG + ZLAOKK |
| Different World | TEGOGG |
| Unlike Earth | PLAOKK |
| Different World | LSAENT + ZLGOKG |
| Dissimilar World | ASAENT + NTPOPI |
| Unlike World | ASAENT + NTPOZT |
| Different Earth | OLZPKG |
| Different World | YSAENV |
| Unlike World ane-1 | TTPOZG |
| Dissimilar World 1-i | TPPOZG |
| Dissimilar World ane-1 and 1-ii | TAAPIG |
| Different Earth 1-ane and 1-two | PAAPIK |
| Unlike World with no castle at end | NTPOLT |
| Different Worlds | ASAEVT |
| Unlike Worlds | ASAENP |
| Different Worlds | YLAOKK |
| Different Worlds and ever pond | YLAOKK + ILAPKK |
| Different Worlds with coin rooms when you fall down holes | VGAOPO |
| Different Worlds upon pressing RESET | PLGOKG |
| Lots more than coins in World 1-ane | NTPOPT |
| Play World one-one with unlike or no enemies | VTLOKK |
| 1 point worth 1 000 000 points | NYTELN |
| Hold A on controller ii to movement Mario anywhere | GSAENT |
| Agree A on controller 1 to move Mario anywhere | ISAENT |
| Play in Darkness | ASTETE |
| Play in Black and White | NEPELA |
| Offset objects | NTPOLE |
| Unable to shoot | EAZLIT |
| Reveal subconscious blocks | STPENT |
| Falling 200 Point symbols | VTLNKA |
| Enemies have hammers in Globe 1-1 | NIYNEE |
| Enemies on blocks won't fall | TEYVPA |
| "Level Select". Enter this code, and then play through the new world (0-one) that you are placed in. Swim past the first pipe y'all see and keep going until you see h2o at the bottom of the screen. Swim over the blocks above this h2o just get down and backwards a little to drib downwards through the petty opening in the blocks that leads to the lesser of the screen. Continue the level on this platform and after the message is displayed, printing to enter the Level Select screen. Press at the Level Select screen to cull a level (as seen at the top of the screen), so press . | YSAOPE + YEAOZA |
Hint: Extra life in World iii-2
In World 3-2, there is an island located towards the eye of the level. The island has a pole with a brick above information technology. To the right of this island at that place are Koopa Troopas. Hit the showtime Koopa Troopa twice so that it moves to the right, hit the other Koopa Troopas. This will give yous an extra life if performed correctly. You lot take to wait slightly later on you striking it so that by the fourth dimension you get to the last group of turtles the shell is off the screen. The shell will then bounce off of the pipe and come up back at you, striking the last group of turtles in the procedure. If done correctly the extra life sound will be heard.
Hint: Moonwalk
In World iv-2, enter as small-scale Mario and printing the button to hit the box that is located after several ledges. Then, run all the manner to the left edge of the screen while withal holding the button the entire time. When Mario gets the mushroom, he will appear to do a moonwalk.
Hint: Jump over the flagpole
In World 3-3 (and possibly in Globe 7-2), in that location are two platforms that move upwards and down at the end earlier the flag. Stand up on the left platform until you accomplish a point where it is safe to jump onto the right platform. Jump onto the right platform, then look until it gets to its highest point before jumping towards the flagpole. If done correctly, you will jump over the flagpole and can go on walking by it. Annotation: If you walk to the right of the castle, a never-ending wall will announced as you proceed to walk.
Glitch: Disappearing Star
In World 1-1, hitting the brick that has the star in it plant halfway through the level. Before it goes off-screen, hit the highest Question Mark block seen on screen. When the item comes out (mushroom or flower), the star will disappear. This also may be washed in other levels.
Game Genie Codes (Home Brew)
Contributed by: Marcus Farley
This cheat requires the Game Genie crook device.
| Result | Code |
|---|---|
| Allow Mario to go down every pipage on every level | AGAPPT |
| Invincibility | XXPPPO |
| Strange World | VNLPOG |
| Strange World | ENLPOG |
| Foreign World | YNLPOG |
| Strange Earth | GNLPOG |
| Strange World | PNLPOG |
| Strange World | STPPOK |
| Strange World | TNLPOG |
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Source: https://www.consoledatabase.com/cheats/nes/supermariobros/
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